Ultima Online Forever. A link to a clear detailed link at that of all the rules of this shard. Someone run faster than you doesn't mean they speed hack. How has no one chimed in to say that speedhacking is impossible in RunUO? It's been impossible in RunUO since 2003. Ping and computer speed absolutely contribute to your max run speed in this game, but that's not speedhacking. The RunUO server limits maximum run speed-- if you're unhappy with the maximum speed that people playing on newish computers with awesome connections can achieve, then the admins could totally tweak that maximum speed number. Off the top of my head, I seem to recall the max speed being 100ms per step. That does not mean that if you ping 100ms, you have max speed because there are maaaaany more packets than just your movement requests going back and forth between you and the server. And most of those packets are significantly longer than the 32-byte ICMP PING packet that windows sends by default, so just running 'ping login.uoforever.com' isn't 100% accurate. Anyway, though, pinging ~100 (even though 100 is pretty good) is radically different from pinging ~10-20. Click to expand.I feel like this is just going to turn into a flame war, but whatever. That first video is an excellent example of perceived speedhacking that isn't at all. Either your or his connection/computer just sucks (I suspect it's on your end because you can even see yourself speed up/slow down too as you get throttled while running). You were like 8 tiles away from him when you started the video and you were like 8 tiles away from him as he walked onto the gate. I see that it looked glitchy to you (because you have FrameSkipping enabled and your computer is probably overloaded by, oh, i don't know, the screen cap video program you're running), but you both covered just as many tiles in the same amount of time. 3d rpg games highly compressed. Yes, your computer/connection make it look like brief spurts of speedhacking, and yes hitting a diagonal away from someone who's running vertical/horizontal also looks faster, but that's how the game works. It is technically impossible to speedhack in UO. If you think UOG has some secret method of stopping speedhacks, you're delusional. They have lots of proprietary code that'd be great to see mainlined, but speedhack prevention isn't part of it. Im not trying to start a fight here but those videos show nothing. You do realize that people skipping around for you is your own fault right? You can easily see your own character skipping. Forcing larger screen size than 800x600 is going to cause issues for you. The last video I didnt see anything wrong. The first two I saw people skip, but definitely didn thave to do with 'speedhacking'. Most people who complain about speedhacking have no idea how it works. That and no one in UO has ever been killed legit. I feel like this is just going to turn into a flame war, but whatever. That first video is an excellent example of perceived speedhacking that isn't at all. Either your or his connection/computer just sucks (I suspect it's on your end because you can even see yourself speed up/slow down too as you get throttled while running). You were like 8 tiles away from him when you started the video and you were like 8 tiles away from him as he walked onto the gate. I see that it looked glitchy to you (because you have FrameSkipping enabled and your computer is probably overloaded by, oh, i don't know, the screen cap video program you're running), but you both covered just as many tiles in the same amount of time. Yes, your computer/connection make it look like brief spurts of speedhacking, and yes hitting a diagonal away from someone who's running vertical/horizontal also looks faster, but that's how the game works. It is technically impossible to speedhack in UO. If you think UOG has some secret method of stopping speedhacks, you're delusional. Thinking its title belied a possible TV tie-in, combined with it's subtitle ('A Story of Jack and Jill.and Jill'), I was certain Different Strokes had to be a farce, or at least a comedy. Well its not. They have lots of proprietary code that'd be great to see mainlined, but speedhack prevention isn't part of it. I feel like this is just going to turn into a flame war, but whatever. That first video is an excellent example of perceived speedhacking that isn't at all. Either your or his connection/computer just sucks (I suspect it's on your end because you can even see yourself speed up/slow down too as you get throttled while running). You were like 8 tiles away from him when you started the video and you were like 8 tiles away from him as he walked onto the gate. I see that it looked glitchy to you (because you have FrameSkipping enabled and your computer is probably overloaded by, oh, i don't know, the screen cap video program you're running), but you both covered just as many tiles in the same amount of time.
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